As middle school classes visit Malmö university to explore future education options, I often prepare a simple workshop to engage them and give them a taste of our field. In the spring 2014 they got to draw their own buttons, and then test as well as iterate their designs if they didn’t work properly. Then they got to try out their buttons in a simple sequencer program I prepared with loops I prepared from fruity loops. There they could have collaborative jam sessions with their own crafted buttons before they went on to play a simple two vs. two player game I had prepared in Unity.
Overall, the kids seemed engaged in the activities, and many were very fascinated with the fact that they could draw buttons and use them in an instant. The project is part of an initiative to present academic studies in a more accessible way, and the goal is to show kids from less priviliged parts of the town that academia is approachable and sometimes even fun:)
The simple game below was inspired by a weird co-op sequence in the game ‘Hype snake’, where two people are supposed to alternate pressing buttons to progress to the goal. The kids could use their own crafted buttons to team up two and two and compete. This way they would be motivated to create functional buttons from their team members. You can test it here. Use the ‘A’ and ‘W’, ‘S’ and ‘D’ char inputs, but keep in mind that keyboard keys is not the best physical interface for this.
The application above was more open ended, and open for the kids to assign their own rules to the interaction and gameplay. You can test it here. Use the ‘A’ and ‘W’ char inputs, but keep in mind that keyboard keys is not the best physical interface for this.