A game prototype developed to explore how one can design for a specific aesthetic experience. Throughout my design process I have focused on the end experience, denoting qualities like coherence inbetween behaviour and representation, pliability, presence, flow to name a few. In a more concrete sense, the concept generation has been driven by predefined and specific experiential goals and incorporation of themes or moodboards. Sketching and prototyping has been conducted hi-fi, to keep focus on the multi-mediated end result that the players are faced with. The theoretical framework, my master thesis, that has been constructed around this design process can be downloaded here.