Game prototype: Mimo

A game prototype developed to explore how one can design for a specific aesthetic experience. Throughout my design process I have focused on the end experience, denoting qualities like coherence inbetween behaviour and representation, pliability, presence, flow to name a few. In a more concrete sense, the concept generation has been driven by predefined and specific experiential goals and incorporation of themes or moodboards. Sketching and prototyping has been conducted hi-fi, to keep focus on the multi-mediated end result that the players are faced with. The theoretical framework, my master thesis, that has been constructed around this design process can be downloaded here.

Zoomed out mode music(only glockenspiel)
Zoomed in mode music
Flying mode Zoomed in music
Flying mode Zoomed out music

My role

– All