Interactive closure in virtual worlds

A prototype based on switching perspectives, to view the same virtual space with a subjective or objective viewpoint. The two perspectives featured different objects, visual and audiotative representations as well as slightly differing freedom of interaction within the game space.

Our idea of interactive closure was based on Scott McCloud’s understanding of closure in comics. We used this definition or concept to explore if and how players fill in the blanks in the fictional world.





Concept sketch: Imaginary help creature.

David Österlind