Vyck is a game I am currently working on in my spare time. It will be a dark, abstract puzzle game divided into short chapters.
Nosewise – Smell based interaction
Nosewise is a research project I am working on in collaboration between researchers Jonas Olofsson at Stockholm University, Simon Niedenthal from Malmö University, and audio engineer Peter Lundén working at Stockholm University. The purpose is to create a platform forRead more…
Kreatech racing game
Game application made as an output for children to craft electronic buttons to. It was part of a ’workshop on wheels’ aimed at local after school activities for children. In this part of the workshop, the participants created basic buttonsRead more…
Kreatech music application
Music application made as an output for children to craft electronic buttons for. It was part of a ’workshop on wheels’ aimed at local after school activities for children. In this part of the workshop, the participants created basic buttonsRead more…
Toddler bubble machine hack
Kid loves bubbles + kid can’t blow bubbles = hacked bubble machine Using a tiny microphone as an input sensor, my son just has to subtly blow to trigger the bubble machine. I added something to cover my sons faceRead more…
Music lab – for collaborative jam session
The ’music lab’ was part of a workshop called ’Make it VR’, part of our mobile makerspace initiative. I was the internal project manager for ’Make it VR’, created the concept with two colleagues, and designed as well as developedRead more…
Tiny Island – simulation and VR application
A simulation created for the mobile makerspace concept ”Make it VR”. I was the internal project manager, created the concept with two colleagues, and designed as well as developed the digital and electronics content. The main goal of the projectRead more…
Endless – procedural ’music video’
Interactive experience for a (still in progress and sort of secret) album by Night End Day.Read more…
Psi Ctrl – playful interaction
”Psi Ctrl” was inspired by the concept of how telekinesis is often portrayed in popular culture. Design process Designed for the possibilities as well as limitations of the Oculus rift, the prototype focuses on the head as the main interactor.Read more…
Dimension X – a simple game installation in retro 3D
Dimension X is a simple game that I created for the Otherplace exhibition at Industrigatan in Malmö. It made use of stereoscopic 3D effect, and was designed with high contrast to make object projected at the exhibition pop out fromRead more…
Otherplace – experimental game and play project
Otherplace was part of a research project I was working with, revolving around culture as a forth dimension for sustainable urban development. Otherplace aimed to explore the boundaries between fiction and reality, the playful and the serious. Games have theRead more…
Tiny and mysterious alternate reality game
As part of announcing that the Otherplace event was going to occur in Sorgenfri, I got help from Sveta Suvorina(Unsworn Industries) and Thom Kiraly(Spelkultur i Skåne) to pull off a performance at the Malmö festival. Thom and I had firstRead more…
Character concept drawings
Sometimes I like to draw. These were drawn in Photoshop.
Game design workshop with kids!
Oxie library wanted to use the popular game engine ”Prong”(created by Unsworn Industries) to support game creation as a three day workshop during easter school vacation. Unsworn recommended me to go there and support the game design activities, and soRead more…
Nalle in space: shaping childrens classical music experiences
The ’Nalle in space’ concerts work with audience engagement, to make traditional art forms accessible for children. With audience interactions, workshops and some digital magic, the Nalle in space concert in 2013 was enhanced for the visitors. ’Nalle in space’Read more…
Interaction design workshop with kids!
As middle school classes visit Malmö university to explore future education options, I often prepare a simple workshop to engage them and give them a taste of our field. In the spring 2014 they got to draw their own buttons,Read more…
UI design for healthcare lab
As I worked with interaction design at Tieto, I got the task to re-design an older application already in use by their customers. The greatest challenge was to try and simplify an application that was multifunctional without compromising the customizabilityRead more…
Ludus lumus
Ludus lumus are fragile little light creatures who like company, but might get shy if you come too close. You can use this app as a playful, cozy light source, an abstract tamagotchi or just as a nice background applicationRead more…
Welt Aus Eis
One of my favourite songs, ’Welt aus eis’ with Paysage d’Hiver, abstracted and drawn out in code with the help of a sound analysis library. Next step will be to draw two more songs and print them for the wall.
Arabic Game Jam 2013
During the spring of 2013 I was course responsible for the Arabic Game Jam evening course, which was aimed at introducing game design and game design tools to teenagers and young adults with no previous experience. Some of them tookRead more…
Tangible game design game
As I was doing my master thesis I experimented with using different materials to aid rapid tangible prototyping. Read more…
Game prototype: Mimo
A game prototype developed to explore how one can design for a specific aesthetic experience. Throughout my design process I have focused on the end experience, denoting qualities like coherence inbetween behaviour and representation, pliability, presence, flow to name aRead more…
Kulturspotting: Culture spotting
Kulturspotting is an interactive media project that encourages dialogue and community engagement in neighbourhoods undergoing development. Kulturspotting was initially developed for Norra Sorgenfri, in Malmö, Sweden – a non-residential, post-industrial area near the centre of town that might initially seemRead more…
Studio Trampolin
Studio Trampolin was my freelancing web and interaction design firm. To feel less lonely as a freelancer I made up a co-worker that I called Agnes. Studio Trampolin created web pages and graphical materials for Inne på Lyckan, a localRead more…
Interactive closure in virtual worlds
A prototype based on switching perspectives, to view the same virtual space with a subjective or objective viewpoint. The two perspectives featured different objects, visual and audiotative representations as well as slightly differing freedom of interaction within the game space.Read more…
End
An interactive piece. I got somewhat possessed by Skeeter Davis classic ”The end of the world”, and by distorting the linear.
PopInk: A minimalistic game prototype based on sound and colour
In PopInk, you navigate with the help of a soft sphere, that you lean to the sides as you turn in a a visually minimalistic space. The goal of the game is to sort approaching colour balls in their respectiveRead more…
”PLANT.” – An application that teaches children about photosynthesis
The prototype ”PLANT” constituted of a physical part, in the form of a pot with soil that you could physically interact with – and – a digital visualization of a plant on screen. As you start the application you initiallyRead more…
Puzzling sound: rebuildable sound sculpture
The initial idea was to make a sculpture that could be physically rebuilt and change appearance, while the generated sound also changed. The prototype was organically shaped, and had eight ”switches” in the form of green blobs that you couldRead more…
An old ladies suburbian living room
A 3D project modeled in 3D studio Max, and real-time rendered in Unity 3D. In the end application, you could move around in the environment, that in my case depicted an old womans suburb apartment. On the radio, the oldRead more…